Q: I click the .exe but it's not launching.
A: Your antivirus might have deleted a file unintentionally, try re-extracting the .zip.
Q: Can I use both WLMM and AutoMod at the same time?
A: No. AutoMod is built into WLMM so they will overwrite each other.
Convert your old AutoMod mods to .wlmm's with the Mod Creator in WLMM.
Q: Can I use .wlmm mods without using WLMM?
A: Yes. The .wlmm files are just renamed .zip files.
So you can change the extension back to .zip, extract and add the .pak's and .txt's manually.
Q: My Edit button is grayed out and I can't click it.
A: That means WLMM can't find your original .wlmm file.
Re-add the mod with the .wlmm and it will set the new path.
Q: The layout looks weird and buttons and text are overlapping.
A: That is due to high DPI scaling.
Right click WLMM.exe > Properties > Compatability > Change high DPI settings
Change settings in there until it looks correct.
Q: Can I keep clothing with no sex variant on in a scene?
A: Yes! As long as it's not a minigame (The clothing is hardcoded)
WLMM comes with two versions of DataTables.
One with the defaults and another with the missing sex variants filled in with the default mesh.
Select DT_ClothesOutfit_SexVarFix.json in the DT_ClothesOutfit dropdown in Build Settings.
Then click Build Mods. If you don't have any mods active you need to check Always run AutoMod process to force the generation of new DataTables.
THIS IS UNOFFICIAL SOFTWARE NOT AFFILIATED WITH THE DEVELOPERS OF WILD LIFE.
PLEASE DO NOT CONTACT THE DEVELOPERS OF WILD LIFE WITH MOD QUESTIONS.
DIRECT YOUR QUESTIONS TO THE RELEVANT DISCORD POST.Â